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Wild magic sorcerer table
Wild magic sorcerer table









You are petrified into an unbreakable crystalĢ0. Until the end of combat/for 1 h, you lose the ability to cast spells but your physical stats are increased by+10, no limits.ġ8. All dice rolls for the spell or effect that you use funnel chaos are min value.ġ6. Summon, under your control (See table below)ġ4. All dice rolls for the spell or effect that you use funnel chaos are max value.ġ3. You then return to where you were, but the being takes note of you.ġ2.

wild magic sorcerer table

You are summoned in front of a powerful presence and you trade a short dialogue. Next applicable thing you say or think literally happens (needs to be a wish.)ġ0. You physically become 1d6 years older, doubled if dwarf, tripled if elfĨ. You fall into a coma that is treated as a major injury.ħ. You physically become 1d6 years younger, doubled if dwarf, tripled if elfĦ. Permanent change: Str/Dex/Con -1 (roll d6 to determine which)ĥ. You change into gnome/halfling/human/dwarf/elf/drow/half-elf/half-orc/dragonborn/tiefling/goblin/orc. Permanent change: Str/Dex/Con +1 (roll d6 to determine which)Ģ. There will be a guaranteed surge when this is activated and it will use a different table, which is as follows: Table 1: Chaos Funnel checkġ. Chaos Funnel will remove the cost of an ability (ie not costing a spell slot or sorcery points) at the expense of stability. Basically, every time the sorceress wants to take an action that consumes a spell slot or sorcerer points, they can activate this to tap the power of Chaos to affect reality. Chaos FunnelĬhaos Funnel is a new ability. When surge happens, chaos level returns to 1. This can go up to chaos level 4, when it becomes an automatic trigger. On their next spell, 1–2 triggers a surge. They roll a 1 on d4, they trigger a surge. Each time they cast a spell, they roll a d4.

wild magic sorcerer table

Solution? Wild sorcerers have a (untapped) chaos level.

wild magic sorcerer table

In the end I want it to open pretty often, but randomly. Plus, it affects the use of Tides of Chaos, so I don’t feel comfortable with granting or denying extra uses of it. If it happens every single time, I feel like I’m stretching it, plus it can slow the game down. If I don’t do it often enough, it feels like taking an option away. Now, I can overrule, but I don’t want it to be on me all the time. To be honest, I don’t want that responsibility. In player’s handbook, wild surge happens basically when your DM tells you. Instead, I came up with two changes that affect both the current wild surge and also a new mechanic to the class and to be honest, with the flavor of Draconic option, I think wild needs the change. Initial plan was simply expanding the options in the initial wild magic surge table but I noticed it will just be making each option more rare and in the end, not adding any value. Since I have two wild sorceresses in the parties, I thought it’d be nice to touch the wild magic rules a bit too.











Wild magic sorcerer table